All traps can be used by leaving them on the table and when the game is stopped they will have their effect.

Trap 1:  Penalty in favor .

The team that uses this trap will be able to take a penalty when the game stops.

If the card is presented and the match ends before play is interrupted, the card will have no effect.

Trap 2: Shootout a favor. 

The team that uses this trap will be able to throw a shootout* when the game stops.

*Shootout: It is a penalty shot in which the attacker faces the rival goalkeeper, from the center of the field. The attacker will have 7 seconds to score a goal, and if the goalkeeper touches the ball and it does not enter the goal, the penalty will end.

If the card is presented and the match ends before play is interrupted, the card will have no effect.  

Trap 3: Gol doble durante 2’ 

The team that uses this trap will have the chance to score 2 goals every time they score 1, for 2 minutes or until they score.

If the card is presented and the match ends before play is interrupted, the card will have no effect.  

Trap 4: Joker

It serves as any other trap. 

Trap 5:  Trap theft.  

It will only be used when the rival team presents its card, in response mode and the rival's effect will be used.